You can also use a focus wheel on the front of the headset to match the demands of your eyesight. There’s a touchpad on the side, as well as home and back buttons for navigating through your phone system. Unlike other devices that have their own built-in display to offer, the Gear VR works with a Galaxy or Note phone from Samsung, which snaps into the front and connects to the headset. There’s also the option to remove the foam padding and replace it if you find it gets too dirty or worn. The foam-padded headset comes with a set of Velcro straps to help fit it perfectly to your head. Samsung Gear VR review: Design and buildĭespite a few updates over the years, the Gear VR hasn’t changed much by way of design. In this review, we’ll be looking at the latest iteration of the Gear VR headset for January 2021. The Gear has had a few updates over the years to align with the latest Galaxy smartphones. In comparison, the Gear VR can seem quite simple, but it does offer a unique entry point into the world of virtual reality for those with a limited budget. The Gear VR is clearly made for the more serious user, while the Daydream’s cloth material and smaller size attempt to be welcoming to newcomers.Since the Samsung Gear arrived on the market we’ve seen a massive increase in the amount of competition across the VR space, with massive innovation happening in the areas of untethered VR, and immersive viewing. The Gear VR’s extra strap across the top also ensures a more stable fit, especially when you’re using it for doing more than watching a quick video. Compared to the robust black Samsung headset, Google’s Daydream looks positively petite. Just look at the difference between equipment (pictured below). Samsung and Google are direct competitors in the mobile VR market, but it’s clear they are taking different stylistic approaches. Just the same, Samsung still hasn’t drawn in core entertainment apps like Hulu, YouTube, Amazon, and HBO. Games, experimental VR experiences, social networks, and video apps are overflowing, and there are a lot of really worthwhile things to do with the headset. Samsung’s partnership with Oculus has managed to assure the app store is chuck full of interesting and diverse selections. This required just a button press, but the controller sometimes had trouble keeping up with anything that involved too much head and/or body movement. The main problem with the controller (at least right now) is that it had to be re-aligned regularly-especially when playing games. With it’s bulbous front design ending with a convenient trigger button, Samsung’s take on VR control feels distinctly more gamer-focused than Google’s. Developers have to add support to older apps and thus far, adoption has been slow and steady. However, how the controller actually changes that experience can be hit and miss. If you’re onboard the Samsung Gear VR train already, you can instead shell out $40 for just the controller and still get the same VR experience. And of course, the new model fits both the Galaxy S8 and S8+ (which is what we used to test it). The headset itself seems identical to last year’s model though, which featured a wider angle of vision and a back button. The new controller is compatible back to the Galaxy S6, but there’s a noticeable increase in overall VR performance with the Galaxy S8 thanks to its impressive horsepower. Similar to Google’s Daydream controller, but shinier and more ergonomic, this makes interacting with the overall Oculus interface feel more natural. This year’s Gear VR adds a long awaited addition-a VR-specific motion controller. With the release of the Galaxy S8 righting Samsung’s rocky mobile ship after last year’s debacle, it’s also time for another Gear VR to go with that shiny new phone.
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